This week we’re on to diffuse mapping in my 3D Max lessons. I was having a blast with the first treasure chest maps but decided that I wasn’t loving the model I built so before getting into more involved painting, I wanted to do a re-build. The second image is where I’m at with that at the moment and the last two are what the maps look like before they’re applied to the objects.

[ap_column span=”1″]chest1[/ap_column]
[ap_column span=”1″]chest[/ap_column]
[ap_column span=”1″]chestuv[/ap_column]
[ap_column span=”1″]treasureuv[/ap_column]