Ab-Normal Maps

Moving on again to normal maps. This is definitely not the most intuitive process I’ve encountered but it’s still really interesting and it’s making more sense of the high and low-poly logic we started way back with the wagon. Basically, (if...

There’s a Map For That

This week we’re on to diffuse mapping in my 3D Max lessons. I was having a blast with the first treasure chest maps but decided that I wasn’t loving the model I built so before getting into more involved painting, I wanted to do a re-build. The first image...

Paint My Wagon

This week Milton’s got me building high and low-poly wagons. I’m not sure I fully understand why yet. Apparently it’s some kind of projection thing, but I’ll find out more about that later. Either way it was fun to build… it kind of makes...